Other+Math+Games

OOOps!
 * Students use the correct Order Of Operations (OOOps!) to use numbers from rolled dice to reach a target number.
 * Roll 4 dice to give the students 4 numbers to use in their expression. All four numbers must be used and can only be used once.
 * The teacher rolls a 12-sided die to get the target number.
 * The students must write their solution using appropriate symbols.
 * The first person to reach the target number yells OOOps! and receives 2 points if their solution is correct, and play continues for other students to earn 1 point for a correct solution.
 * After 2-3 minutes, roll the dice again for 4 new numbers and a new target number.

__//**Problem of the Day**//__
 * Appropriate for all grades and topics.
 * Have students answer a problem of the day as they enter the classroom.
 * Put all student papers into a basket.
 * Draw for the first correct answer to win a small prize.

__//**Integer Card Game**//__
 * Easy Preparation.
 * Appropriate for 6th & 7th grade review of integers and integer operations.
 * Need 1 deck of cards for every group (2-4 students).
 * Red cards are negative, black cards are positive.
 * Face Card Values: Jack = 11, Queen = 12, King = 13.
 * Same rules as WAR: highest card takes the hand, first to collect all cards wins.
 * Can be played 1 card at a time to compare integers.
 * Can be played 2 or more cards at a time to practice integer operations. In this version, have students write down the problems as they solve them.


 * //__Who Wants to be a Mathematician? (Team Challenge)__//**
 * Appropriate for all grades and topics.
 * Students divide into teams, I use 4 teams. One player from each team is in the hotseat each round (question).
 * A question is put on the board or overhead. Each player answers the question on their own whiteboard.
 * Students in the hotseat have lifelines. I have "Hint" "Help from Teammate" "Switch with Teammate" and "Multiple Choice" or create your own lifelines!
 * You can use levels that each team rises by answering questions correctly, or use a point system to determine winners.

__//**Name That Tune**//__
 * Easy preparation.
 * Appropriate for all grade levels and for any type of question.
 * Students sit in small groups, teams of 2-4, with one whiteboard per team.
 * Present a question and have students answer on their whiteboards. Each team with the correct answer is awarded 5 points.
 * In addition, teams with the correct answer listen to a music clip, and must identify the song title and the artist. Correct song title is an additional 1 point. Correct artist is another additional point.
 * A good source for music clips is AOL music or Yahoo music. Be careful you don't play any songs with explicit lyrics. Another source that only plays "clean" songs is Walmart.com.


 * __//Math-O//__**
 * Appropriate for all grades and topics.
 * Create a list of 24-26 problems and the answers.
 * Provide students with a list of answers to copy on their cards in any order.
 * You may wish to create/print your own Math-O cards. There is a good site [|here] to create your own. You can even shuffle the answers to create unique cards. Many other games as well!
 * Call out questions or display them on the board.
 * Students cover their answers as they answer the questions. When they have a straight line covered, they call out "Math-O!" and recieve a prize.

__//**Index Race**//__
 * Moderate preparation involved.
 * Appropriate for all grade levels and for any type of question.
 * Cut out a set of math problems and glue each question to an index card.
 * Number the index cards and have students number their papers the same way.
 * Place the index cards throughout the room.
 * You may decide on a time interval, maybe 90 seconds, during which the students must go to an index card and take it back to their seat. They will answer the question and record the answer on their paper.
 * At the beginning of the next round, they must first return the card to its original location before retrieving another card.
 * WARNING: This game can be fairly noisy and chaotic without first establishing guidelines and procedures. Be sure to model these proceures before game-play. Especially near the end of the game when several students are waiting on the same card.

Have two students face the back of the classroom. OR
 * //__Math Race__//**
 * Easy Preparation.
 * Appropriate for all grades and topics.
 * Put a problem on the board. Say "Go!"
 * Both students race to complete the problem first, with the correct answer.
 * The student with the first correct answer gets a point, the other student must switch places with a classmate.
 * //__Matching__//**
 * Moderate Preparation.
 * Have problems and answers on separate cards.
 * Students must match and write answers on paper.
 * Have students play in patners as Memory (cards displayed face-down, guessing one card at a time, trying to match the correct pair)
 * Partners with the most pairs are the winners.

__**//Review Expressions//**__
 * //You will need to make flash cards related to expressions//
 * //Divide class into teams//
 * //Have two students come up to board and give them different expression//
 * //Roll a die; 1st number is x; 2nd number is y//
 * //First student to correctly solve the problem wins for their team//
 * //Easy review and lots of fun//